Home > Books > Book
Book Citation Index

Algorithmic and Architectural Gaming Design: Implementation and Development

Ashok Kumar (University of Louisiana at Lafayette, USA), Jim Etheredge (University of Louisiana at Lafayette, USA), and Aaron Boudreaux (University of Louisiana at Lafayette, USA)
Indexed In: SCOPUS View 2 More Indices
Release Date: May, 2012 | Copyright: © 2012 | Pages: 477

Publication Status: E-Book and Print Version Available for Purchase
ISBN13: 9781466616349
EISBN13: 9781466616356
DOI: 10.4018/978-1-4666-1634-9

Description:

Video games represent a unique blend of programming, art, music, and unbridled creativity. To the general public, they are perhaps the most exciting computer applications ever undertaken. In the field of computer science, they have been the impetus for a continuous stream of innovations designed to provide gaming enthusiasts with the most realistic and enjoyable gaming experience possible.

Algorithmic and Architectural Gaming Design: Implementation and Development discusses the most recent advances in the field of video game design, with particular emphasis on practical examples of game development, including design and implementation. The target audience of this book includes educators, students, practitioners, professionals, and researchers working in the area of video game design and development. Anyone actively developing video games will benefit from the practical application of fundamental computer science concepts demonstrated in this book.

Coverage:

The many academic areas covered in this publication include, but are not limited to:

  • Adaptive Difficulty
  • Artificial Intelligence
  • Behavior Trees
  • Collision Detection
  • Game Management
  • Managing NPC Behavior
  • Massively Multiplayer Online Games (MMORPG)
  • Pathfinding
  • Physics-Based Modeling in Games
  • Serious Games
  • Software Engineering in Games

Search this Book:
Reset

Dr. Ashok Kumar is an Assistant Professor in the School of Computing and Informatics at the University of Louisiana at Lafayette. He has teaching experience on algorithmic and architectural aspects of game engine design along with other courses such as computer architecture, operating systems, and embedded systems. He has several years of academic and industrial experience with research and development, and he has published in a variety of areas including video game design, intelligent systems, sensor-enabled systems, and low power design. He obtained his bachelor’s degree from the Indian Institute of Technology, BHU, India, and his master’s and doctoral degrees from the University of Louisiana at Lafayette, LA, USA.
Dr. Jim Etheredge received the M.S. degree in computer science from the University of Southwestern Louisiana in 1986 and the Ph.D. in computer science from the University of Southwestern Louisiana in 1989. He is currently an associate professor of computer science at the University of Louisiana at Lafayette, Lafayette, LA and the coordinator for the Video Game Design and Development concentration of the undergraduate computer science curriculum. His research and teaching interests include video game design and development, artificial intelligence, multiagent game systems, and database management systems.
Aaron Boudreaux is a Ph.D. student in computer science at the University of Louisiana at Lafayette. He received his bachelor’s degree in computer science from Nicholls State University in 2004 and his master’s from the University of Louisiana at Lafayette in 2007. He is currently working on completing his dissertation on the effects of performance control parameters on heterogeneous, autonomous agent teams in video games. Aaron has published around 10 papers in peer-reviewed conferences and journals on both artificial intelligence and computer science education topics. In addition to his research, Aaron is heavily involved with UL Lafayette’s Video Game Design and Development curriculum.

All IGI Global Scientific Publishing content is archived via the CLOCKSS and LOCKSS initiative. Additionally, all IGI Global Scientific Publishing published content is available in the IGI Global Scientific Publishing InfoSci® platform.

We are committed to continually improving our platform to meet WCAG standards. We have used automated scans as well as manual review to identify and resolve compatibility issues. Our goal is to ensure all of our content is easily accessible to all users.

  • Current Accessibility Implementations
  • Screen reader compatible web pages with properly labeled elements.
  • Text alternatives for non-text content so it can be changed into large print, braille, speech, symbols, or simpler language.
  • User interface can be navigated using only a keyboard - no keyboard traps.
  • Consistent navigation on all web pages.
  • Meaningful section heading are used to organize content in a logical manner.
  • Logical focus order of elements on each web page.
  • No web pages contain any flashing, or design elements that are known to cause seizures or physical reactions.
  • Text has high contrast, with a contrast ratio of at least 4.5:1.
  • Responsive design, with text that can be resized without loss of content or functionality.
Learn More