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Interdisciplinary Models and Tools for Serious Games: Emerging Concepts and Future Directions

Richard Van Eck (University of North Dakota, USA)
Indexed In: PsycINFO®, SCOPUS
Release Date: March, 2010 | Copyright: © 2010 | Pages: 430

Publication Status: E-Book and Print Version Available for Purchase
ISBN13: 9781615207190
EISBN13: 9781615207206
DOI: 10.4018/978-1-61520-719-0

Description:

An exciting and burgeoning new field, the study of serious games has grown from a collection of radical ideas to a recognized and unique tool to create an engaging learning environment.

Interdisciplinary Models and Tools for Serious Games: Emerging Concepts and Future Directions brings cross-disciplinary awareness into the study of games and learning by integrating theoretical models and myriad concepts from distinct fields of study, and applying them to digital game-based learning. Offering unique perspectives from authors worldwide, this book will provide insight and inspiration for technology educators, designers of educational or serious games, and anyone working or conducting research in the field of serious gaming.

Coverage:

The many academic areas covered in this publication include, but are not limited to:

  • Evaluating Video Game Design and Interactivity
  • Game-Based Learning Context and the Elaboration Likelihood Model
  • Gender issues in eGaming Curricula
  • Interactivity and Process in Serious Games
  • Methodological Considerations in Educational Research Using Serious Games
  • Motivational Factors in Serious Educational Games
  • Narrative Definitions for Game Design
  • Narrative Psychology in Computer Games
  • Problem Solving and Gameplay
  • Serious Massive Multiplayer Online Games in the Classroom

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Reviews

This book is at the nexus of important innovations in the process and content of education that may transform current models of schooling to better prepare students for the challenges and opportunities of the 21st century.

– Chris Dede, Harvard University, USA

Richard Van Eck is Associate Professor and Graduate Director of the Instructional Design & Technology program at the University of North Dakota (UND). He received his Ph.D. in instructional design and development from the University of South Alabama, where his dissertation examined the use of an original game to promote transfer of mathematics skills in middle school. He was a member of the faculty at the University of Memphis for 5 years, where he was also a member of the Institute for Intelligent Systems. His scholarly work on digital game-based learning includes a cover story for Educause Review, seven book chapters, two edited books, ten referee publications, 25 conference presentations, and 27 invited presentations. He has created five original games for learning, and was elected to the board of directors for the North American Simulation and Gaming Association in 2006. He currently resides in North Dakota with his wife, two cats, and two dogs who think they're people.

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