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AI and Game-Based Literacy Learning: Innovative Pathways for Diverse Learners

Leslie Haas (Texas A&M University-Texarkana, USA) and Jill T. Tussey (Buena Vista University, USA)
Release Date: June, 2026 | Copyright: © 2026 | Pages: 518
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Publication Status: E-Book Available, Print Version Coming Soon
ISBN13: 9798337374727
ISBN13 Softcover: 9798337374734
EISBN13: 9798337374741
DOI: 10.4018/979-8-3373-7472-7

Description:

Literacy remains fundamental to educational equity and academic success, yet traditional instructional approaches often struggle to fully engage learners in an increasingly diverse, digital, and multilingual world. In this evolving context, artificial intelligence (AI) presents significant and promising opportunities to enhance literacy education. In particular, AI-powered game-based learning enables the integration of interactive, adaptive, and personalized educational experiences that can meaningfully support the development of reading, writing, and multimodal literacies. These approaches have the potential to transform how learners engage with texts, fostering deeper comprehension, motivation, and critical thinking. Despite this promise, there remains a pressing need for rigorous research that examines how these emerging technologies can be effectively designed and implemented to promote inclusivity, accessibility, and equity in literacy learning.

AI and Game-Based Literacy Learning: Innovative Pathways for Diverse Learners offers a comprehensive exploration of the intersection of literacy education, AI, and game-based learning. This book examines how AI-mediated, gamified environments can support more engaging, adaptive, and personalized learning experiences. By bridging theory and practice through the integration of conceptual frameworks, empirical research, and classroom-based applications, this book emphasizes culturally responsive and inclusive approaches that address the needs of multilingual learners, students with disabilities, and under-resourced populations. Covering topics such as academic literacy, game-theoretic models, and writing instruction, this book is an indispensable academic resource for graduate and doctoral students, literacy education researchers, curriculum designers, educational technologists, teacher educators, instructional coaches, school leaders, policymakers, and more.

Coverage:

The many academic areas covered in this publication include, but are not limited to:

  • Academic Literacy
  • Adaptive Literacy Games
  • Artificial Intelligence (AI)
  • Bilingual and Multilingual Learners
  • Business Education
  • Collaborative Learning
  • Culturally Responsive Literacy Ecosystems
  • Disciplinary Literacy
  • English Language Arts Chatbots
  • Ethnomathematics
  • Game-Based Learning
  • Game-Theoretic Models
  • Intercultural and Global Literacies
  • Literacy Assessment
  • Literacy Learning in Infancy
  • Neurodiverse Learners
  • STEM Education
  • Video Simulation
  • Vocabulary Development
  • Writing Instruction

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Leslie Haas earned her doctorate in Supervision, Curriculum, and Instruction from Texas A&M University–Commerce. She is Professor of Education and Division Chair of Education at Texas A&M University–Texarkana and serves as Co-Editor of the International Journal of Game-Based Learning (IJGBL). Her scholarship centers on literacy, game-based learning, and culturally responsive pedagogy, with a particular emphasis on technology-enhanced and multimodal approaches. She has co-authored and edited multiple books and chapters exploring gamified literacy practices, disciplinary literacy, and strategies for promoting equity in diverse classrooms. Internationally recognized for her work connecting popular culture, fanfiction, and digital storytelling to literacy instruction, Dr. Haas has presented at leading conferences and published widely in both research and practitioner venues. In addition to her scholarly contributions, Dr. Haas has extensive experience in curriculum design, program development, and faculty mentorship across K–12, undergraduate, and graduate education. She has served on editorial boards, reviewed for leading journals, and provided leadership in higher education and professional associations. Honored for excellence in research, teaching, and technology integration, she continues to advance innovative approaches to literacy that prepare learners to thrive in a rapidly evolving world.
Jill Tussey earned her doctorate in Curriculum and Instruction from the Capella University. She is Associate Professor of Education and Division Chair for Literacy, TESL, and Early Childhood at Buena Vista University, as well as Co-Editor of the International Journal of Game-Based Learning (IJGBL). Her research explores literacy education through the lenses of student engagement, digital literacy, social-emotional learning, and the influence of socioeconomic factors on learning. Dr. Tussey has authored and co-edited numerous books, chapters, and peer-reviewed journal articles that highlight innovative and equitable practices in literacy instruction. She is a frequent presenter at national and international conferences, sharing strategies to support diverse learners across educational contexts. Beyond her publications, Dr. Tussey contributes significantly to academic leadership and professional service. At Buena Vista University, she fosters faculty collaboration, curricular innovation, and program development in teacher education. She also serves as an editor, reviewer, and evaluator for literacy-focused journals and academic programs. Her work consistently reflects a commitment to expanding access to meaningful, engaging, and socially responsive literacy experiences that empower learners and educators alike.

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